The Risus fan community is pretty darn amazing. We're a vocal, huggy, friendly, creative group. We love helping out newcomers to Risus, we love playtesting and giving advice on house rules and interesting interpretations of the core rules, and we love sharing Risus (and our experiences with it) across the roleplaying community at large.
But, there are fans that go above and beyond the call of general Risus fandom. They create settings and worlds, they set up fan pages and groups, they write reviews and apps and fancy character sheets. These SuperFans stoke the fires of the Risus community, rousing creativity and passion for S. John's excellent RPG. As such, these fans get a nice little shout-out here, and links (if available and/or still live (RIP, GeoCities)) to their contributions.
If you'd like to be immortalized in the Risus SuperFans list (or if you have new links to your efforts that aren't currently reflected here), please email the admins at email@example.com with a link or description of your contributions. We'll post your name for ALL Risus fandom to see, granting you the title of Risus SuperFan!
Risus SuperFans, roll call!
Stacy Allston, Risus fan extraordinaire (and fellow Austinite) expands the superhero concepts presented in the Funky Dice option into a full-fledged genre supplement: Risus Supers! Check out that fun munged-photo artwork, too!
Tim Ballew goes a'gaming in "the last days of the Weird West" with his Silverlode 1908 campaign - and as a Risus Monkey, he hosts yet more Risus material, including Dan Suptic's excellent Risus Mariachi, which puts me in the mood for gaming and tomatillo sauce. And that's a full evening, my friend. Peek at the Monkey for even more!
Peter Barnard did a really spiffy little treatment of giant robots and the long-haired pretty boys (and others) that sit inside them with Mobile Armour Fighting Team Risus, his Risus Mecha supplement.
Rob Barrett does his Risus campaigning in Middle-Earth with "Small Hands."
Shane Biernes brings Risus and computer games into a happy stew with his Final Fantasy VII adaptation. Complete with some mildly crunchy rules additions.
John G. Bell has kicked off his Risus page with a new look at doing Firefly (and Serenity) with Risus, building on the work of Big Damn Hero, Martin Runyon.
Brandon Blackmoor uses Risus as the mechanics in his very interesting Rough Magic game, a "role-playing game of magic, mystery, and guns in 1960's Europe." Too cool.
Dale C. Blessing takes to the skies with Hurrah, a Risus mini-sourcebook for World War I aerial conflict, complete with a cool list of aircraft, combat examples, and other fine stuff. Climb into your Sopwith Camel, shake your fist at the cat next door, and take off!
Szilárd Bokros grabbed some science fiction, then a bit of ancient history, smashed them together, and made Star Wars Bronze Age. Presto!
W. Doug Bolden takes his own stab at merging trad-fantasy grooviness and Risus laid-backness (with all kinds of system-tweaks) in The Heroes of Oblend!
Aaron Breland presents a really interesting hard-SF space setting for Risus with his Worlds at War material. Ice-cold marvy, and I mean that.
Mark R. Brown let Risus inspire him to build a fantasy solitaire game called Risus Royale. Save the Kingdom of Kardz!
Larry Bullock ran the Risus Thought of the Moment blog, now distilled in this lovely PDF. Content aplenty, all cool! Larry's also the founder of the Risusiverse, so eternal huggage to him!
Patrick Clark wrote a very friendly review of Risus for RPGnet. And apparently he really did like it, because more recently he wrote Belgarion's World for Risus, a very well thought-out booklet for adventuring in the world of David Eddings' Belgariad, Malloreon, and later books.
Ian Coakley has a gaming blog called Of Dice and Men, in which he gives a nice little summed up review of Risus.
Kenneth Coble tells of a world where ancient icky things from beyond the stars mix with postapocalyptic troubles. Sleepwalkers includes a nice page of characters and some new rules material to go along with the creepy setting. He's also got the beginnings of a Schismatrix adaptation.
Michael Collett runs an arabian-nights style Risus PBEM called Lands of Fate. Looks cool!
Dylan Craig takes Risus into the 17th century with Ironsides, including his very keen Faith, Sorcery and Witchcraft material. Definitely worth a look for any Risus GM looking to flesh out a Risus fantasy campaign. Dylan is also the creator of the groovy The Innocent Must Die rules!
Alexander-Lars Dallmann has created the first translation of the new edition of Risus (v2.01), in German. He also runs a blog that touches on Risus frequently as well, and has dropped hints that he has even more Risus stuff in the works.
Vincent Diakuw dishes out some classic swords and sorcery in his world of Dungeonautica.
Scott Dunlop likes his future mixed with his fantasy, as he demonstrates in his extra-groovy 9th World, an original RPG setting for Risus!
Florian Edlbauer brings us crawling horrors and doomed antiquarians with his Call of Cthulhu adaption, Risus R'lyeh, one of many items on his Risus page.
Phillip Foster has a tasty appetizer-tray of house rules at his Risus page, including rules for those dice-inside-other-dice that have been gathering dust on my shelf, "Risus Uno" that takes Funky Dice in a whole new direction, genre "stylesheets" and more.
Gosh, don't have any 'G' entries at the moment.
James Hargrove falls alphabetically between a guy named Groves and a guy named Harwell, which has nothing to do with how cool his old-school fantasy setting, Hawkmoor, really is. But if you think about it, it's an astonishing coincidence on more levels than one.
Hank Harwell likes gaming in a world where the covers are lurid and the pages are yellow and flaking and dry your eyes out. But, oh, the thrills! Stock up on groovy pulp gaming stuff today! He's got a Car Wars adaptation and other material to share, too, at Adventure Street Labs!
Carl Hewett called his Risus page The Flames of Risus for reasons only Carl Hewett can know. But it is a very keen collection of different ways to handle bonus-die gear, and assorted other notes on game-rules.
Guy Hoyle is the benevolent dictator of the very groovy RisusTalk mailing list. He's also the twisted mind behind Vikings of the Caribbean (at his Risus Pieces site), one of my favorite titles for anything, ever. Wander over here and you'll find Encounter Risical, which makes even less sense than the two nonsensical things it combines (but in the best way). He also also has his guy-wires blog, which has plenty of Risus stuff in it too.
Tim Huntley who created the earlier (very nifty) Risus rules for Cthulhu-Style Sanity/Insanity stuff, and placed it along with other goodies in his Risus Document Thing (a PDF hosted at Box). It might be the only PDF with Risus stats for . . . itself!
Interestingly, no Risus SuperFans have yet to have their last name start with the letter 'I'. Perhaps you'll be the first?
Jarrah James can't be bothered to keep up the accent, but fans of pirates won't mind as they enjoy Buccaneers and Basilisks: an ArrrRPG Setting!
Berin Kinsman (aka Uncle Bear) gave Risus a D&D twist with Domnio: Risus Dungeons, blending brutal old school dungeon delving with that fancy Risus flair.
Peter Kisner plays with faeries - and you can, too, thanks to his Faery: The Twilight Land material.
Michael Kurko on the other hand, playes with Elves and Dwarves and Balrogs. In One Risus to Rule Them All, he explores The Hobbit and The Lord of the Rings (and the rest of Middle-Earth) in Risus terms.
André Lacerte is too modest by half when he calls Million "another fantasy city." 'Cause it's groovy.
Martin Lamontagne demonstrates that removing dice makes room for a lot more rules, with his recast of Risus as The Pretentious Edition. Dice, schmice!
Lars Erik Larsen has explored several options for a Risus with less "ha ha" and more "bang bang" on his Risus Tenhut page. Tactical skirmish rules, Normandy in the wake of D-Day, and more!
Zach Lazarus has a Risus page hereabouts. Plus, he has a name that would be great for an old-west type sheriff or marshall. Marshall Zach Lazarus. I'm totally using that.
Dave LeCompte has transcended standard Risus fandom by becoming the owner and publisher of Risus itself! A big thanks from everyone to you, Dave, for taking the Risus torch and carrying it into the next steps of its journey!
Silas Lima has done several translations of Risus material into Brazilian Portuguese, including Risus Magic, Dungeon Crawl: Risus, and the Risus core rules. Keep an eye out for more!
LiquidMax seems to like Risus a lot more than he likes watching Star Trek, judging by his very amusing Risus Trek parody.
Boyd Mayberry sees Bunnies in Risus, and he sees them in Burrows. Huzzah! He also presents (as he puts it) "yet ANOTHER fantasy suplement for Risus." True, but this one has a cute bestiary, and the added charm of artwork from the Sparks Free-For-All. Groovy.
David Masad likes a shot of paranoia in his brain-lite gaming, and his site includes Risus rules for the Illuminati and The Matrix to prove it (plus, the paranoia-enhancing advanced Illuminati rules)!
Norbert Matausch gives us Helden & Abenteuer. It's old school fantasy Risus, in German. Ziemlich groovy zeug, wenn sie mich fragen!
Darrel D. Miller clearly has a much higher midichlorian count than I do (boy, that word sure stumped the spellchecker!) because he gave us Star Wars for Risus (and related madness)! Now, you too can seduce Aunt Beru while she wears those saucy mile-wide lapels. Hot-cha!
Colin Morris is developing a Risus Character Creator app, and it's already looking pretty darn cool. Not only does it let you write up your character and put in clichés, but it tracks damage to clichés, rolls your clichés in the app itself, lets you do pumping, double pumping, lucky shots, lets you get extra dice for hooks and tales... it does it all!
MrGone is a kung-fu master of groovy character sheet designs, specializing in White Wolf sheets. What does he bring to Risus? Dots, of course! And handy fill-in-the-blanks interactive PDFs, too!
David North takes Risus out west, complete with six-guns, marshalls, and armadillo stats in his Risus Wild West supplement. Pretty extensive equipment lists, very spiffy.
Oddly, the letter 'O' sees little representation amongst the last names here.
Karl Paananen takes us through Time and Relative Dimensions in Space courtesy of his notes for Doctor Who conversion.
John Payne shows us what a Real American Hero can be like in Risus terms. Be careful in any town called "Springfield," and beware men with chrome faces. Yo, Jo!
Prince Mu-Chao has honored (or at least appropriately and respectfully insulted) Eris with The Wholey Book of Clichés and Cabbages. Come Friday, we'll all have a hot dog.
George Pletz has a lot of cool Risus stuff on his webpage, including "Madcap" (what George calls "a technofear setting with a focus on black humor, biological terror, and dystopian conflict") and the brief-but-tasty Risus Recipes, adventure ideas amusingly assembled for your consideration. Chow down.
David Prokopetz likes his math, and he likes his math crunchy. Like peanut butter. The crunchy kind. Only math. Hail the penguin king. "Never tell me the odds."
Quite surprised there's no 'Q' entries here? Quizzical.
Ben Reyes likes wooden ships in space, as you'll see in his creation, Gateway Falls. He describes it as "like Redwall meets Treasure Planet." Sounds groovy to me.
Sebastien Rollant runs Risus JDR, which was a blog about Risus, in French. Pardonnez mon français, mais c'est juste charmant!
S. John Ross is the original creator and writer of Risus, a groovy guy still doing groovy things!
Martin Runyon likes ships in space, too. Not so much on the wood, a little heavier on the Serenity. His adaptation of Firefly gives this lost-but-not-forgotten TV show the Risus touch.
Manu Saxena joins the ranks of Risus writers who feel that Risus is just right for Cthulhu-style adventuring and insanity. It's particularly easy for me to understand the insanity part.
Shenron has given us a great Star Wars write up, with a new gadget gimmick for those who want great and powerful gear down the road. Starships, lightsabers and blasters, oh my!
Stefan Shirley gives us the Risus Monkey Jedi Academy, which sports a particularly groovy self-character-card, plus rules options and a stack of settings like Pulp Adventures in a Hard Solar System, a Risus adaptation of the Clone Wars cartoons and a lot more.
Paul Stefko takes us to where cats and hard-light holograms play, with the Risus-based Red Dwarf RPG, and other fun stuff on his Risus Kitchen site.
Nathan Stilwell sprinkles some World of Warcraft into Risus with Mobsplode.
Dan Suptic has written a number of awesome Risus items you can read either on the Risusiverse here, or over at his own personal site.
Christopher Thrash likes Risus and Traveller - Marc Miller's classic space-adventure RPG - so much that he created an alternate universe where they were one in the same. He called it Travelling Light, and it's one of those things that would never in a million years have occurred to me, but I'm glad Christopher thought of it!
Understandably, the letter 'U' isn't very common in last-name-starting-letterhood.
René Vernon is a busy regular on the Risus Mailing List, and he's compiled and organized his contributions into a meaty, spiffy webpage called Coloured Skies. Cool Risus stuff for nearly every aspect of the game.
Bryce W. likes playing with small animals, or playing as small animals. In the middle ages. With swords. So it's only natural that he wrote Heroic Tails, an adaptation of the Redwall novels by Brian Jacques.
Jhon H Walker gives us the Municipal Organs of the Great Lakes - An open source setting for Risus that mashes hand-knit zeppelins, block party politics, the Hypermodern League, and banjo-playing saboteurs.
Mark Whitley wrote some Risus material (fantasy and martial-arts stuff, with more to come) and then he did something entirely fascinating: He sent me the text of a blurb written for this page, describing it. It's sobering to realize that I might strike others as the kind of person who'd use the word "buncha." I was so stunned I gave the blurb its own page. Fantastic!
Seth Williams the "Unknowner" has taken Risus to the ends of the Earth, or at least to the aftermath of a particularly nasty end, with Nomad 99, a "Psychepocaliptic" game inspired by a blend of eclectic elements. Deviant art, indeed!
Michael Wolf provides some Risus notes for roleplaying on the Rainslick Precipice of Darkness, the Penny Arcade computer game.
Brent Wolke is the creator of Truckee Games, and does in 10 pages or less what some people take hundreds to do (and he does it over and over again). He deserves many hugs.
'X'? Nope. No 'X's here.
John Yorio and Risus took a nice vacation to RPG's gaming roots, and came back with World War Risus. Break out the miniatures and rulers - we're goin' wargaming!
Zilch 'Z's here. Sorry.