Apocalypse Clichés
Apocalypse Clichés
A, B, C, D, E, F, G,
Watch the world end with me.
Mostly Human
A - Arsonist. Lighting fires. Setting improbable things on fire. Cackling while the world burns.
B - Builder/Breaker. Building structures and defenses. Managing teams. Spotting weaknesses in things.
C - Cultist. Believing weird shit. Signature weapon. Powerful friends.
D - Driver. Making trucks pirouette. Repairing motorbikes. Nerves of steel.
E - Explosives. Filling in the missing step between "open fire" and "run away".
F - Fixer. Knowing about settlements. Knowing who might have what. Getting out of the way in a fight.
G - Gun Crazy. Having a spare gun. Rebuilding and reloading ammo. Hearing whispers at night.
H - Homesteader. Looking reliable. Getting stuff to grow. Being tougher than most.
I - Investigator. Finding secrets. Dodging and ducking. Disguises and trickery.
J - Junker. Prospecting for metals. Making parts from scrap. Percussive repairs.
K - King of the Hill. Rich and fat. Disposable minions. Political savviness.
L - Lurker. Staying unseen. Thievery. Climbing.
M - Medicine Man. Herbal first aid. Knowing about pills potions and poisons. Uncanny understanding of people.
N - Nark Head. Ignoring pain. Finding drugs. Resisting damage.
O - Orphan kid. Attracting protectors. Learning quickly. Being surprisingly tough.
P - Punk poet. Damaging musical accompaniment. Stirring up a crowd. Seeing through lies.
Q - Quack Doctor. Patchy first aid. Kill and cure surgery. Being scarier than the enemy.
R - Revolutionary. Scavenging for supplies. Inspiring crowds. Calling in favours.
S - Sniper. Death on the wind. Reading the weather. Staying unseen.
T - Trapper. Surviving the badlands. Trapping and Cooking 'chicken'. Tracking people.
U - Upsider. Shaking off mental damage. Getting lucky. Fixing things.
V - Ventilator. Putting holes in people. Getting paid. Intimidation.
W - Wise old one. Knowing stuff from before the apocalypse. Spotting weakness. Damned good shot.
X - Ex-soldier. Small squad tactics. Training others. Well-armed and capable.
Y - Yob. Rearranging faces. Looking intimidating. Opening bottles with teeth.
Z - Zapper. Hacking electronics. Searching data. Using electrical weaponry.
Remnants of twenty Apocalypses
A - Arsenal. Former warbot, tactical memory bank. Reinforced armour. Inbuilt weapons.
B - Beastman. Surviving the badlands. Smelling trouble. Mutated yet agile.
C - Cyborg. Integrated with alien tech. Hacking computer systems. Internal repair systems.
D - Dweller. Escaped the impact in a buried bunker. Spartan discipline. Tremor sensitive. Affinity with life support tech.
E - Empyre witch hunter. Electro-tattoos of warding. Detect magic. Fiery weapon.
F - Freak. Gene-mods gone bad. Extra limbs. Unnaturally strong. Regenerative blood.
G - Greyman. Duplicating a person’s appearance. Copying a skill. Being unnoticed.
H- Hunter-killer. Rogue drone. Soaring and hovering. Monitoring communications. Remaining stock of missiles.
I - Imp. Of the 3rd rebellion. Understand magics. Deceive and illusion. Steal others luck.
J - Jotnar Ice Giant. Deserter at Ragnarok. Punch like a glacier. Understand magics. Frost-shatter things.
K - Kolossus. Gene modded soldier. Better than human. Deadly soldier. Surviving the wilderness.
L - Lawyer. Construct of the Corp Wars. Scuttling armoured carapace. Red tape spewer. Feeding syringe.
M - Magpie. Bandits who horde tech. Well equipped hideout. Good technical skills. Paranoid with good cause.
N - Nanite colony. Escaped factory victim(s). Skeleton and gooey forms. Eat stuff to make stuff. Memories from before the apocalypse.
O - Overmind. Puppet master of the weak. Psychic lash of domination. Fantastic multitasker.
P - Parasite and host. Alien fungus got loose. Keen chemical senses. Choking spore clouds. Intuitive pharmacologist.
Q - Quiet One. Poisoning. Dodging conflict. Moving silently.
R - Raptor Rex. Hunting in packs. Naturally dangerous. Leaping and sprinting.
S - Steampunk. Crude machines more resistant to the nanoplague. Steam powered engineering. Gunpowder weapons. Combustive chemistry.
T - Teddy. When nightmares started crawling out of people’s eyes, the teddy brigade were started. Friendly looking combat armour. Non-lethal weapons. Retractable iron claws.
U - Uplifted. Animal upgraded to human intelligence. Keen senses. Gifted scientist. Animal instincts.
V - Vehicle. Implanted with a brain. Being a ramshackle high tech vehicle. Ad-hoc customization. Very heavy weaponry.
W - World Interface Node. After SocMed crashed society, only a few addicts remain alive, podded up, using the bot to interface with the brave new world. Floating and hovering. Powerful cameras and communication built in. Finding out information.
X - Extra-terrestrial. A guilt ridden explorer. Skilled linguist and diplomat. Small environment proof exo-suit. Psychic force fields.
Y - Yachtsman. In a flooded world, sail is king. Sailing all kinds of boats including land or floating ones. Reading the weather. High-speed reactions.
Z - Zombie. Coming back from the dead. Preparing corpse-jerky. Seeing in the dark.