FU-style Closed Questions FU (Freeform/Universal) is a simple RPG were all actions are resolved on a d6 chart based on closed questions with yes or no answers. Here's how to apply this mechanic to Risus. Action Resolution When a character attempts an action, you phrase the action as a yes-or-no question like "do I jump over the chasm?" and then roll your cliche dice, taking the highest roll and consulting the chart below:
For single-action conflicts and combat, the character attempting the action rolls one dice plus the difference in cliche dice from their opponent. If the character attempting the action has a higher cliche than their opponent, then take the highest dice rolled, otherwise take the lowest dice rolled. (For example, a Swashbuckler (4) fighting with a Ninja (3) would roll 2 dice, taking the highest.) In a combat, any "yes" results in the opponent losing a dice from their cliche, while any "no" result results in the player losing dice from their cliche. Teaming Up Since the regular rules for teaming up don't work for this new system, everyone who is helping rolls their cliche dice and every 6 they roll adds one positive "and" to the outcome. PC vs PC conflict This system generally assumes that PC's will be doing all of the rolling for PC vs NPC conflicts, but when two PC's are fighting it is necessary to determine who should do the rolling. There are several ways to do this:
Optional Rules Here are a few optional rules to use with this mechanic.
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