Optional Rules

Alternatives exist

Standard practice is to add a new page underneath the Optional Rules page for your rule.
Once it's complete, add a link to it here by adding your rule to the list.
Don't forget to add a brief description too.

Character Rules

Task Resolution
  • Evens Up - A New Dice mechanic for Risus.
  • Simpler Risus - Based on the Evens Up mechanic.
  • Alternity Inspired Dice Mechanic - A different way to use some dice that might be lying around.
  • Fudgier Risus - Playing Risus with Fudge/Fate Dice.
  • Diceless Risus - Getting rid of dice altogether.
  • Saga Rules - Notes for using the mechanic from TSR’s out of print Saga mechanic (a nice simple card-based mechanic). Now you can play Risus without any dice, just a deck (or two) of cards.
  • Minute-Made Magic - Simple approach to a no target number optional magic system.
  • Ye Good Olde System - An Old-school, easy, streamlined dice mechanic.
  • Risus Strikes Back - Takes Ye Good Olde System and runs with it to streamline Risus's core rules. Everything is a cliché!
  • Static Clichés - Another dice mechanic, one which aims to soften the power gap between cliché levels, and adds a new type of conflict as well!
  • FU-style Closed Questions - A dice mechanic which replaces simple successes and failures with degrees of success and failure.
  • Risus Enhanced Edition - This system narrows down the focus of clichés and dice pools as well as adding critical hits, advantage/disadvantage, and more!
  • RIME's the reason to get your d20 back out for some Risus: Icosahedral Monomaniac Edition.
  • Risus: Reloaded - This ruleset includes an alternate resolution mechanic, along with rules for health, armor, consumable items, and vehicles.
  • Lucky Glamour Strip Cascade Risus - A little collection of optional rules with some hints at adult themes. Spicy!

Combat Specific Rules
  • Scaling Combat - A nice middle-ground between Single-Highest-Die combat and Risus' regular rules. Roll all your dice, but only keep as many as the weakest combatant.
  • Epic Combat - A way to make combats longer and more cinematic.
  • Risus Advanced Combat -Risus combat drawn out for longer combats.
  • Outnumbered and Outclassed - Fighting more individuals than you can manage.
  • Sword & Shields - Alternate combat rules based off of the "highest die" variant for contests.
  • Shining Risus - Multiple optional combat rules are presented in this document for running a Shining Risus campaign.

Setting Rules

Rules for the GM